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RealFlow | Maya 1.1 is available for Maya 2017+, running on Windows, Linux and macOS.Īs with the Cinema 4D plugin, a node-locked licence costs $795 – $300 less than the equivalent node-locked version of RealFlow 10 standalone.
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You can find a full list in the online changelog. Other changes include the option to generate a colour set based on velocity when meshing a simulation and new frame offset options when working with caches. Updated 5 November 2018: Next Limit has released RealFlow | Maya 1.1, adding a new Visualizer daemon for previewing force fields applied to a simulation in the viewport. What you don’t get are the standalone edition’s more-Bifröst-like Hybrido liquid solver, Caronte rigid- and soft-body dynamics system, and RealWave ocean surface toolset.Ĭompleted simulations can be meshed in OpenVDB format – unlike the Cinema 4D plugin, you can also import or export Alembic files – or rendered using any Maya renderer. Updated: not currently, but it’s planned.) Due to Realflows complexity, simulations had to be meshed and then imported into Cinema 4D. One of the industrys standard tools is Realflow from Next Limit, which was already available for use with Cinema 4D.
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(There’s no information in RealFlow’s press material as to whether RealFlow | Maya can interact with Bifröst simulations themselves, but we’ll update if we hear back. Fluids simulation is one of the most challenging disciplines in the field of 3D. New node-locked licences of RealFlow 10 cost 1,095 a floating licence costs 1,295.
#Nextlimit realflow mac os x
RealFlow 10.5 is out now for 64-bit Windows 7+, Mac OS X 10.9+ and Linux. In addition, you get around two thirds of the control daemons from the standalone edition of RealFlow, and native support for Maya’s own control methods, including nParticles and MEL or Python scripting. At the time of posting, Next Limit’s online documentation is down, but we’ll update if it lists any further features once it comes back up. Howver, the premise is the same as RealFlow | Cinema 4D: a cut-down set of features, provided at a lower price than the standalone edition, and more tightly integrated with the host application’s native tools.Īs with the Cinema 4D version, that includes Dyverso, the GPU-based – and since RealFlow 10, multiphysics-capable – solver, which means a choice of liquid, granular, viscous and viscoelastic fluid simulation.ĭyverso also supports both CUDA and OpenCL, so it should work with any manufacturer’s GPUs. The choice of host software is interesting, given that Maya, unlike Cinema 4D, has its own native fluid simulation system, Bifröst, and an established third-party alternative, Phoenix FD.
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Lower price and more integration with native tools than the standalone software The plugin integrates directly with native Maya technologies like nParticles and MEL scripting, and includes key features from the standalone edition of RealFlow, including the GPU-based Dyverso multiphysics solver.
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Next Limit Technologies has released RealFlow | Maya 1.0: a new edition of its fluid simulation software for Autodesk’s 3D modelling and animation package.
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